There are moments in any struggle that influence the outcome. Does the brave hero lay low the villain before he can finish manifest a devastating psionic power? Does the scoundrel avoid detection as she sneaks past customs? Does the ambassador have time to use the voice of reason before stellar armies go to war? Just a few die rolls decide each of these critical moments, and while failure is always a possibility, true heroes find a way to succeed, despite the odds. Hero points represent this potential for greatness. They give heroes the chance to succeed even when the dice turn against them.
- Writing a character background
- Being proactive out of game: this can be keeping your character up to date, writing an adventure log, …
- Being awesome in game: Either with excellent roleplaying or simple doing something amazing in game
- Bonus: If used before a roll is made, a hero point grants you a 8 luck bonus of 8 to any one d20 roll. If used after a roll is made, this bonus is reduced by 4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (4 before the roll, 2 after the roll).
- Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.